[udig-devel] dpi issues
Jody Garnett
jgarnett at refractions.net
Fri Mar 28 12:34:02 PDT 2008
Vince Darley wrote:
> At 10:10 27/03/2008, Vince Darley wrote:
>> I tried that - the 'grid' and the scalebar show up. Nothing else
>> does. There are also a large number of logged errors relating to
>> Images, etc. I guess udig creates images for each layer and draws
>> onto them, and then wants to copy those images onto the output
>> Graphics2D. That approach isn't good if the output graphics2d is an
>> svg renderer -- it would want the drawing to be done direct. I'll
>> give up on this approach unless someone has some bright ideas.
> Is it possible to have udig render directly to the Graphics2D supplied
> rather than render first to images (for each layer) which are then
> copied to the Graphics2D?
Yes; that is what the printing system does when printing to paper. The
udig renderer api has an entry point that takes a Graphics2D (rather
than a raster).
> (I appreciate this would prevent/inhibit the separate threading of
> each layer's rendering, but it would potentially allow vector-based
> svg output).
Just so.
Jody
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