[udig-devel] Adding modes to edit tools
Jody Garnett
jgarnett at refractions.net
Fri Sep 14 12:12:33 PDT 2007
Adrian Custer wrote:
> Hey Gabriel,
>
> with friends to whom I have suggested it. If you don't know it, one of
> the things it does is have 2 modes of interaction with each object- a
> whole object mode and a 'vertex' mode. That duality seems really
> important for the editing tools going forward. Anyhow, I would love to
> have an update on your thinking,
>
Thanks for the nice way of expressing that Adrian; having two high level
"modes" to switch between and then being consistent with it is exactly
the kind of thing we need to figure out.
More random thoughts:
- Inkscape does have some additional modes (like the shift example for
enabling "horizontal or vertical" snapping), but that is not nearly as
important as the whole/part duality.
- In a GIS application we may want "shift" == SNAP in any and all contexts?
- I would like to keep some kind of navigation around when editing.
Example: The scroll wheel (and the + / - keys) used to control zoom
while editing. It may be handly if the zoomed went to the selection (or
cursor?) rather than the center of the screen.
Cheers,
Jody
More information about the udig-devel
mailing list