[udig-devel] minor issues, questions.

Vince Darley vince.darley at eurobios.com
Wed Oct 24 07:45:20 PDT 2007


Hi,

I've been testing the 3.3/RC12 release of uDig embedded into our 
application, and have found it all works very nicely, so that's our 
standard going forward.

I have noticed 2 things (which I don't believe are new to RC12):

1) If I've split the main editing window (so I have, say, the Map to 
the left and by own editor (EMF editor) to the right, and quit and 
restart the application, the map is always placed in the same pane as 
the EMF editor, so I end up with a blank pane (to the left, say), and 
two tabbed editors to the right.  It appears uDig (or something) gets 
confused about what was in what half of the split editing window.

2) If I use the Table View to select a number of, say, road links 
(using the 'search' field to select road links with a particular name 
or id, etc), I can see them all selected in yellow in the table view, 
and if I'm lucky enough to be looking at the right portion of the 
map, I can see them selected there, but if I'm not looking at the 
right portion of the map, I don't see any capability to zoom to those 
links.  In fact it can be almost impossible to find them, if the road 
links are small and the SLD I'm using doesn't draw those links when 
zoomed out (because they are small).   I assume I'm doing something 
wrong here, so how is one supposed to locate such links on the map?

Finally, one last question:

3) I have a map with a bunch of layers shown.  I'd like to get a 
renderer (using RenderManager?) which I can use to render an 
arbitrary bounding box of those layers (not necessarily related to 
the bounding box of the current view port of the map) to a 
BufferedImage of arbitrary size which I can then use for other 
purposes.  Can you fill me in on the basic way to achieve this?

regards,

Vince.



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