[udig-devel] minor issues, questions.
Vince Darley
vince.darley at eurobios.com
Wed Oct 24 07:45:20 PDT 2007
Hi,
I've been testing the 3.3/RC12 release of uDig embedded into our
application, and have found it all works very nicely, so that's our
standard going forward.
I have noticed 2 things (which I don't believe are new to RC12):
1) If I've split the main editing window (so I have, say, the Map to
the left and by own editor (EMF editor) to the right, and quit and
restart the application, the map is always placed in the same pane as
the EMF editor, so I end up with a blank pane (to the left, say), and
two tabbed editors to the right. It appears uDig (or something) gets
confused about what was in what half of the split editing window.
2) If I use the Table View to select a number of, say, road links
(using the 'search' field to select road links with a particular name
or id, etc), I can see them all selected in yellow in the table view,
and if I'm lucky enough to be looking at the right portion of the
map, I can see them selected there, but if I'm not looking at the
right portion of the map, I don't see any capability to zoom to those
links. In fact it can be almost impossible to find them, if the road
links are small and the SLD I'm using doesn't draw those links when
zoomed out (because they are small). I assume I'm doing something
wrong here, so how is one supposed to locate such links on the map?
Finally, one last question:
3) I have a map with a bunch of layers shown. I'd like to get a
renderer (using RenderManager?) which I can use to render an
arbitrary bounding box of those layers (not necessarily related to
the bounding box of the current view port of the map) to a
BufferedImage of arbitrary size which I can then use for other
purposes. Can you fill me in on the basic way to achieve this?
regards,
Vince.
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