[udig-devel] RE: Rendering and JOGL
Francois Xavier Thoorens
francois-xavier.thoorens at jrc.it
Fri Oct 6 01:43:49 PDT 2006
Jody Garnett wrote:
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Andy Czerwonka wrote:
> Any thoughts on something like JOGL in the rendering layer?
Indeed, one of the goals of backporting the uDig rendering system to
geotools is to hook into some developer effort moving in the OpenGL
direction.
Background:
- the Render interface is completely separated from technology back end.
- We have two backend implementations right now (SWT and AWT)
- in GeoTools/GeoAPI/Go-1 speak the back end would be a Canvas
We are likely to have a breakout IRC meeting with Jesse, Martin, Gabriel
and interested developers - we will be sure to send the time to the uDig
email list for you. In addition to OpenGL, we are also very interested
in reviewing the some of the ISO standards constructed around these
problems.
Cheers,
Jody
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Have a look to ww2d (ww2d.org). It basically is a Nasa WorldWind portage on
Java/JOGL in Open Source. So you can see how far you can improve the
rendering...
I am in relation with the developer and he's keen on providing GIS standard
support. (WFS already supported). It is so nice that we decided to develop
our GIS plugins on it (Sorry ;). You may invite Vitaliy Pronkin (ww2d
developer) to the IRC as well (I don't think he is on the list), he is
really experienced.
Regards,
Francois-Xavier
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