[udig-devel] Rendering and JOGL

Jody Garnett jgarnett at refractions.net
Thu Oct 5 18:12:54 PDT 2006


Andy Czerwonka wrote:
> Any thoughts on something like JOGL in the rendering layer?
Indeed, one of the goals of backporting the uDig rendering system to 
geotools is to hook into some developer effort moving in the OpenGL 
direction.

Background:
- the Render interface is completely separated from technology back end.
- We have two backend implementations right now (SWT and AWT)
- in GeoTools/GeoAPI/Go-1 speak the back end would be a Canvas

We are likely to have a breakout IRC meeting with Jesse, Martin, Gabriel 
and interested developers - we will be sure to send the time to the uDig 
email list for you. In addition to OpenGL, we are also very interested 
in reviewing the some of the ISO standards constructed around these 
problems.

Cheers,
Jody

>     "Jesse Eichar" <jeichar-yW2SoAqRw1aiXjxQG3oJLA at public.gmane.org
>     <mailto:jeichar at refractions.net>> wrote in message
>     news:45253364.3090708 at refractions.net...
>     Hi Andy.
>
>     This is already possible just not elegant.  I will make sure that
>     this is easily done and will make an example to be sure that it is
>     possible.
>
>     Jesse
>
>     Andy Czerwonka wrote:
>>     Something to think about as you're in there...
>>
>>     I'd like to use layers behind the scenes to render an animation, so making 
>>     sure that we only render one layer is important.  basically, I'd like to 
>>     show vehicles moving on the screen.
>>
>>     "Jesse Eichar" <jeichar at refractions.net> wrote in 
>>     message news:D10329BB-0331-44B2-A633-0C07460FBBEA-yW2SoAqRw1aiXjxQG3oJLA at public.gmane.org...
>>       
>>>     Hi All,
>>>
>>>     I'm going to be switching over to a branch now to do rendering.  I  got 
>>>     the current system more or less into shape.  Please let me know  if you 
>>>     find something that makes you cry.  The basic steps have been  covered. 
>>>     Editing, WMS rendering, WFS rendering.  But that doesn't  mean there 
>>>     aren't boundary cases that I've overlooked.  I'm not  putting a ton of 
>>>     effort in because I want to put that effort into the  branch that I'm 
>>>     working on.
>>>
>>>     The changes that I'm going to do aren't so massive.  It is mostly  just 
>>>     simplification.  But I'd like to get on that now rather than later.
>>>
>>>     Jesse 
>>>         
>>
>>
>>
>>     _______________________________________________
>>     User-friendly Desktop Internet GIS (uDig)
>>     http://udig.refractions.net
>>     http://lists.refractions.net/mailman/listinfo/udig-devel
>>       
>
>     ------------------------------------------------------------------------
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> User-friendly Desktop Internet GIS (uDig)
> http://udig.refractions.net
> http://lists.refractions.net/mailman/listinfo/udig-devel
>   



More information about the udig-devel mailing list