[udig-devel] Re: rendering

Jesse Eichar jeichar at refractions.net
Thu Oct 5 09:31:32 PDT 2006


Hi Andy.

This is already possible just not elegant.  I will make sure that this 
is easily done and will make an example to be sure that it is possible.

Jesse

Andy Czerwonka wrote:
> Something to think about as you're in there...
>
> I'd like to use layers behind the scenes to render an animation, so making 
> sure that we only render one layer is important.  basically, I'd like to 
> show vehicles moving on the screen.
>
> "Jesse Eichar" <jeichar at refractions.net> wrote in 
> message news:D10329BB-0331-44B2-A633-0C07460FBBEA at refractions.net...
>   
>> Hi All,
>>
>> I'm going to be switching over to a branch now to do rendering.  I  got 
>> the current system more or less into shape.  Please let me know  if you 
>> find something that makes you cry.  The basic steps have been  covered. 
>> Editing, WMS rendering, WFS rendering.  But that doesn't  mean there 
>> aren't boundary cases that I've overlooked.  I'm not  putting a ton of 
>> effort in because I want to put that effort into the  branch that I'm 
>> working on.
>>
>> The changes that I'm going to do aren't so massive.  It is mostly  just 
>> simplification.  But I'd like to get on that now rather than later.
>>
>> Jesse 
>>     
>
>
>
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