[udig-devel] Re: rendering
Jesse Eichar
jeichar at refractions.net
Thu Oct 5 09:31:32 PDT 2006
Hi Andy.
This is already possible just not elegant. I will make sure that this
is easily done and will make an example to be sure that it is possible.
Jesse
Andy Czerwonka wrote:
> Something to think about as you're in there...
>
> I'd like to use layers behind the scenes to render an animation, so making
> sure that we only render one layer is important. basically, I'd like to
> show vehicles moving on the screen.
>
> "Jesse Eichar" <jeichar at refractions.net> wrote in
> message news:D10329BB-0331-44B2-A633-0C07460FBBEA at refractions.net...
>
>> Hi All,
>>
>> I'm going to be switching over to a branch now to do rendering. I got
>> the current system more or less into shape. Please let me know if you
>> find something that makes you cry. The basic steps have been covered.
>> Editing, WMS rendering, WFS rendering. But that doesn't mean there
>> aren't boundary cases that I've overlooked. I'm not putting a ton of
>> effort in because I want to put that effort into the branch that I'm
>> working on.
>>
>> The changes that I'm going to do aren't so massive. It is mostly just
>> simplification. But I'd like to get on that now rather than later.
>>
>> Jesse
>>
>
>
>
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