[udig-devel] Re: rendering
Andy Czerwonka
aczerwonka at 3esi.com
Thu Oct 5 07:46:08 PDT 2006
Something to think about as you're in there...
I'd like to use layers behind the scenes to render an animation, so making
sure that we only render one layer is important. basically, I'd like to
show vehicles moving on the screen.
"Jesse Eichar" <jeichar at refractions.net> wrote in
message news:D10329BB-0331-44B2-A633-0C07460FBBEA at refractions.net...
> Hi All,
>
> I'm going to be switching over to a branch now to do rendering. I got
> the current system more or less into shape. Please let me know if you
> find something that makes you cry. The basic steps have been covered.
> Editing, WMS rendering, WFS rendering. But that doesn't mean there
> aren't boundary cases that I've overlooked. I'm not putting a ton of
> effort in because I want to put that effort into the branch that I'm
> working on.
>
> The changes that I'm going to do aren't so massive. It is mostly just
> simplification. But I'd like to get on that now rather than later.
>
> Jesse
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