[udig-devel] Re: rendering

Andy Czerwonka aczerwonka at 3esi.com
Thu Oct 5 07:46:08 PDT 2006


Something to think about as you're in there...

I'd like to use layers behind the scenes to render an animation, so making 
sure that we only render one layer is important.  basically, I'd like to 
show vehicles moving on the screen.

"Jesse Eichar" <jeichar at refractions.net> wrote in 
message news:D10329BB-0331-44B2-A633-0C07460FBBEA at refractions.net...
> Hi All,
>
> I'm going to be switching over to a branch now to do rendering.  I  got 
> the current system more or less into shape.  Please let me know  if you 
> find something that makes you cry.  The basic steps have been  covered. 
> Editing, WMS rendering, WFS rendering.  But that doesn't  mean there 
> aren't boundary cases that I've overlooked.  I'm not  putting a ton of 
> effort in because I want to put that effort into the  branch that I'm 
> working on.
>
> The changes that I'm going to do aren't so massive.  It is mostly  just 
> simplification.  But I'd like to get on that now rather than later.
>
> Jesse 





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