[udig-devel] uDig Design

Paul Ramsey pramsey at refractions.net
Tue Oct 3 14:23:17 PDT 2006


And by "design" I do not mean software design, I mean user interface  
and human/computer interaction design.

Talking with Adrian at FOSS4G and with Carl Anderson at URISA, both  
had some high level guidance to give on how our user interaction  
could be better.  We have been pretty ad hoc on this stuff, mostly  
because the only person in the shop with enough industry experience  
to have an opinion was also too busy to ever write something  
comprehensive down.

I would like to invite Adrian and Carl and Vitaly and anyone else  
with a big picture view of how things should look/be organized/work  
at a UI level to participate fully and (preferably) stake out some  
areas where they will be the Gods of Design that others can follow.

In particular, there are a some areas that are either due for  
revamping or expanding that need some design guidance:

- Printing (and a possible printing perspective)
- Catalog (and a possible catalogue perspective)
- Analysis (and a possible analysis perspective)

Absent some kind of plan this stuff will continue to be addressed  
piecemeal, so having some design guidance (there are the views the  
perspective should have, this is what they do, how they interact)  
would be immensely useful.

Paul


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