[udig-devel] "Hide Normal Rendered Feature" question
Michael Brasser
mbrasser at d-ear.com
Sun May 21 23:44:08 PDT 2006
Jesse,
Just wondering if you could give a couple-sentence explanation on how you implemented "Hide Normal Rendered Feature (Experimental)".
In looking at the new classes/functions you added, I assumed you were using RefreshLayersBehaviour, and/or EditUtils' refreshLayer function, to do the re-render. But when I stick a breakpoint in either of those they aren't usually called (for example, after adding a new feature, neither is called, yet the display still re-renders). Is their another place I should be looking?
Thanks,
Michael
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